Flash - Free Tutorial Download

Once you have successfully downloaded the tutorial, you will then need an FLV player in order to view it. There are many free standalone FLV players available online.I recommend the player created by Martijn de Visser which you can download here. You will then be able to play all of the downloaded tutorial files. Enjoy!

Reading Pixel ColorsLearn how to use the BitmapData class to create an interactive color picker.
Flash MP3 Player Part 3In part three we use some object-oriented programming to finish the player.
Flash MP3 Player Part 2In part two I show how to create some simple controls for the player.
Flash MP3 Player Part 1In part one I show you how to setup the XML and the sound player.
Advanced Fuse AnimationWe take Fuse one step further and use it to create some random particle effects.
Animating with FuseLearn how to install and use this amazing new animation and sequencing system.
Creating 3D Carousels IIIIn part 3 we animate our carousel and create a mini, interactive Flash site
Creating 3D Carousels IIIn part 2 we dynamically create carousel items using XML and show tooltips.
Creating 3D CarouselsLearn how to create slick looking 3D carousels using Actionscript.
Full Browser FlashLearn how create full browser Flash movies by using the Stage class.
Using Custom ClassesLearn how to find, organize and implement external Actionscript classes.
Sound-Driven AnimationLearn how to export audio amplitude data from After Effects for use in Flash.
Creating Animated ButtonsThis tutorial shows how to created animated buttons from MovieClips.
External SWF PreloadingLearn how to preload external SWF files with the MovieClipLoader class.
Flash 8 Filter AnimationLearn how to animate the new filters in Flash 8 using Actionscript.
Scrolling Thumbnail PanelLearn how to create a scrolling panel of thumbnails that react to the user's mouse.
The Tree ComponentLearn how to use this versatile component driven by external XML.
XML Video PlaylistLearn how to create an XML-driven video playlist for FLV files.
Flash XML BasicsLearn the basics of how to incorporate XML into your Flash movies.
The Key ClassThis tutorial explains how to respond to keyboard events in Actionscript.
PHP, MySQL, and FlashLearn how to integrate database content into your Flash movies using PHP and MySQL.
Advanced Flash PreloaderLearn how to properly preload Flash movies that use components.
Basic Flash PreloaderLearn the basics of creating a preloader for basic Flash movies.
Flash Math 2Learn how to use proximity to add interactivity to your movies.
Flash Math 1In this tutorial we'll begin to explore Flash's powerful Math functions.
Drag Slide FadeLearn to use this easy and powerful class library written by Brendan Dawes.
Custom Easing ToolLearn how to use this custom Flash extension to create better motion tweens.
After Effects and Flash 1This tutorial shows how you can create text animations in After Effects for Flash.
Flash Inspiration 1This video shows some of the best places to go for Flash inspiration.
Creating Random MotionLearn how to use actionscript to create random motion in your movies.
Accordian Video ApplicationLearn how to create a cool video application using the Accordion component.
3D Logo AnimationLearn how to use Adobe Illustrator and Swift 3D to create a 3D logo animation.
Video Basics - Part 8Learn to control the audio of your external FLV files by creating a mute button.
Video Basics - Part 7In this tutorial we'll add a custom context menu to our player.
Video Basics - Part 6In this tutorial we'll add a buffering video message to our player.
Video Basics - Part 5In this tutorial we will make the scrubber bar earn its name.
Video Basics - Part 4Now we'll begin building the scrub and progress features of our player.
Video Basics - Part 3In this tutorial we create a dynamic load bar for our video.
Video Basics - Part 2In this episode we'll add a pause and rewind button to our video.
Video Basics - Part 1This tutorial introduces you to using FLV files in your Flash movies.

Test Yourself - Acoustics

1. Speaker is a device that

a) converts sound waves into current and voltage
b) converts current variations into sound waves
c) converts electrical energy to mechanical energy
d)converts electrical energy into electromagnetic energy

2. Which type of microphone operates on the principle that the electrical resistance of carbon granules varies as the pressure on the granules vary?

a)Dynamics
b) Crystal
c) Carbon
d) Ribbon-type

3. An instrument designated to measure a frequency-weighted value of the sound pressure level.

a) Sound level meter
b) Transducer
c) Sound pressure meter
d) Sound analyzer

4. The frequency of a free vibration

a) resonant frequency
b) natural frequency
c) center frequency
d) normal frequency

5. The transmission of sound from one room to an adjacent room, via common walls, floors or ceiling.

a) Flanking transmission
b) Refraction
c) Reflection
d) Reverberation

6. A unit of noisiness related to the perceived noise level

a) Noy
b) Sone
c) dB
d) Phone

7. An agreed set of empirical curves relating octave-band sound pressure level to the center frequency of the octave bands.

a) C-message weighting curve
b) Psophometric weighting curve
c) Noise rating curve
d) F1A weighting curve

8. A measure of threshold of hearing , expressed in decibels relative to a specified standard of normal hearing.

a) Hearing loss
b) Sensation level
c) Hearing level
d) Sound pressure level

9. A certain machine with a slightly out-of-balance motor rotating at 1800/min is fixed on a perfectly elastic mount with a static compression of 2.50 mm. Calculate the resonant frequency of mount.

a) 1o Hz
b) 20 Hz
c) 30 Hz
d) 40 Hz

10. Calculate the lowest resonant frequency for a brick partition 120 mm thick, 4 m by 2 m in area with longitudinal wave velocity of 2350 m/s. (Assume that it is supported at its edges).

a) 1o Hz
b) 20 Hz
c) 30 Hz
d) 40 Hz

11. Velocity of sound in air.

a) 300 m/s
b) 330 m/s
c) 1130 m/s
d) 344 m/s

12. Bass response is

a) maximum high frequency response
b) emphasizing the high audio frequencies
c) bypassing high audio frequencies
d) bypassing low audio frequencies

13. _______ is early reflection of sound.

a) Echo
b) Reverberation
c) Pure sound
d) Intelligible sound

14. Noise reduction system used for film sound in movie.

a) dolby
b) dBa
c) dBx
d) dBk

15. What is the sound energy per unit area at right angles to the propagation direction per unit time?

a) Loudness
b) Coherence
c) Sound pressure
d) Sound intensity

Lessons in Probability and Statistics

Bayesian Analysis (1) Nonparametric Statistics (12) Statistical Asymptotic... (5)
Descriptive Statistics (62) Probability (59) Statistical Distributions (4)
Error Analysis (19) Random Numbers (36) Statistical Indices (10)
Estimators (23) Random Walks (16) Statistical Plots (16)
Markov Processes (7) Rank Statistics (12) Statistical Tests (57)
Moments (57) Regression (30) Time-Series Analysis (18)
Multivariate Statistics (15) Runs (5) Trials (20)

Lessons in Number Theory

Algebraic Number Theory (21) Ergodic Theory@ Prime Numbers (11)
Arithmetic (6) General Number Theory (8) Rational Approximation (13)
Automorphic Forms (2) Generating Functions (7) Rational Numbers (11)
Binary Sequences (11) Integer Relations (20) Real Numbers (12)
Class Numbers (9) Integers (18) Reciprocity Theorems (18)
Congruences (65) Irrational Numbers (16) Rounding (19)
Constants (10) Normal Numbers (7) Sequences (143)
Continued Fractions (38) Numbers (2) Special Numbers (11)
Diophantine Equations (92) Number Theoretic Funct... (9) Transcendental Numbers (26)
Divisors (25) p-adic Numbers (6)
Elliptic Curves (29) Parity (7)

Lessons in Geometry

Algebraic Geometry@ General Geometry (14) Points (42)
Computational Geometry (7) Geometric Construction (44) Projective Geometry (2)
Continuity Principle (3) Geometric Duality (5) Rigidity (12)
Coordinate Geometry (91) Geometric Inequalities (10) Sangaku Problems (15)
Curves (5) Inversive Geometry (50) Solid Geometry (11)
Differential Geometry@ Line Geometry (7) Surfaces (7)
Dissection@ Multidimensional Geometry (3) Symmetry (8)
Distance (18) Noncommutative Geometry (1) Transformations (5)
Division Problems@ Non-Euclidean Geometry (19) Trigonometry (7)
Ergodic Theory@ Plane Geometry (16)

Foundation of Mathematics

Axioms (40)
Category Theory (48)
Logic (6)
Mathematical Problems (5)
Point-Set Topology@
Set Theory (11)
Theorem Proving (2)

Lessons in Discrete Mathematics

Cellular Automata (45)
Coding Theory (36)
Combinatorics (13)
Computational Systems (42)
Computer Science (7)
Division Problems (29)
Experimental Mathematics (31)
Finite Groups@
General Discrete Mathematics (5)
Graph Theory (13)
Information Theory@
Packing Problems@
Point Lattices (43)
Recurrence Equations (47)
Umbral Calculus (35)

Lessons in Calculus and Analysis

Calculus (10) Functional Analysis (130) Norms (11)
Calculus of Variations (23) Functions (132) Operator Theory (24)
Catastrophe Theory (6) General Analysis (11) Polynomials@
Complex Analysis (7) Generalized Functions (30) Roots (42)
Differential Equations (7) Harmonic Analysis (1) Series (6)
Differential Forms (34) Inequalities (73) Singularities (15)
Differential Geometry (6) Integral Transforms (5) Special Functions (31)
Dynamical Systems (89) Manifolds@
Fixed Points (27) Measure Theory (72)

Lessons in ALGEBRA

Algebraic Curves@ Field Theory (120) Quadratic Forms (23)
Algebraic Equations (21) General Algebra (11) Quaternions and Cliffo... (12)
Algebraic Geometry (4) Group Theory (10) Ring Theory (134)
Algebraic Identities (29) Homological Algebra (116) Scalar Algebra (5)
Algebraic Invariants (8) Linear Algebra (6) Sums (38)
Algebraic Operations (3) Named Algebras (3) Valuation Theory (7)
Algebraic Properties (4) Noncommutative Algebra (9) Vector Algebra (112)
Coding Theory@ Number Theory@ Wavelets@
Cyclotomy (10) Polynomials (152)
Elliptic Curves@ Products (13)

Applied Mathematics

Business (4)
Complex Systems (2)
Control Theory (11)
Data Visualization (41)
Dynamical Systems@
Engineering (4)
Ergodic Theory (13)
Game Theory (62)
Information Theory (29)
Inverse Problems (1)
Numerical Methods (7)
Optimization (62)
Population Dynamics (23)
Signal Processing (12)

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Lessons in Electronics - Experiments


  • Write new experiments for any and all chapters.

This is perhaps the easiest way for someone to contribute to the book: write a short electric/electronic circuit experiment, complete with parts list, diagrams and illustrations, and instructions. A lot less work than writing a whole chapter or chapter section!

Lessons in Electronics - References


  • Write a chapter on basic algebra techniques, especially equation-solving and "story problem" solving.
  • Write a chapter on oscilloscope usage.

Lessons in Electronics - Digital Circuits


  • Complete chapter 7: "Boolean Algebra."
  • Write "Combinational Logic Functions" chapter (#9).
  • Complete chapter 11: "Counters."
  • Write "Shift Registers" chapter (#12).
  • Expand coverage of microprocessor architecture and function in chapter 16.
  • Expand coverage of digital memory to include more modern technology in chapter 15, especially optical and magnetic media.

Lesson in Electrionics - Semiconductors


  • Complete chapter 6: "Insulated-Gate Field-Effect Transistors."
  • Complete chapter 3: "Diodes and Rectifiers."
  • Complete "Practical Analog Semiconductor Circuits" chapter. See section headings within this chapter for an idea of the content I'm planning on. The completion of the first section ("Power supply circuits") should be top priority in this chapter.
  • Write "Active Filters" chapter (#10).
  • Write "DC Motor Drives" chapter (#11).
  • Write "Inverters and AC Motor Drives" chapter (#12).
  • Complete chapter 2: "Solid-State Device Theory." What I'm looking for is a chapter that explains the quantum mechanisms of semiconductor devices in as much detail possible without involving calculus. Impossible? Perhaps, but it's worth a try! I cringe every time I read an introductory text on semiconductors that attempts to describe electron and hole interaction in terms of classical physics . . .
  • Complete chapter 4: "Bipolar Junction Transistors."
  • Complete chapter 5: "Junction Field-Effect Transistors."
  • Complete chapter 7: "Thyristors." Discuss 4-quadrant firing of TRIACs.
  • Complete chapter 8: "Operational Amplifiers." Add section on chopper-stabilization of amplifiers.
  • Expand coverage of electron tubes in chapter 13.

Lessons in Electronics - DC Circuit


  • Write "Electric Motors" chapter.
  • Discuss strain gauge "Rosettes" and Anderson Loops in the "Electrical Instrumentation Signals" chapter (#9).
  • Discuss RTDs and Thermistors in the "Electrical Instrumentation Signals" chapter (#9).
  • Expand coverage of Magnetism (chapter 14) to include magnetic circuit calculations.
  • Include a discussion of Murray and Varley loop testing in the "DC Metering Circuits" chapter.
  • Edit section on circuit grounding in Safety chapter -- tree touching power line wire may not be best illustration of why we ground power systems.

Lesson in Electronics - AC Circuits


  • Write "AC Motors" chapter (#13).
  • Add section(s) discussing modulation to chapter 7 (Mixed-Frequency AC Signals), including AM and FM sidebands.
  • Make "Filters" chapter (#8) more mathematically rigorous.
  • Upgrade SPICE plots in "Filters" chapter (#8) using Nutmeg graphical image output instead of plain-text output.
  • Add "Scott-T" transformer discussion to Transformers chapter (#9).
  • Add a section or two discussing "Smith charts" to chapter 14: "Transmission Lines"
  • Discuss balanced versus unbalanced transmission lines in chapter 14, and the operation of "balun" transformers.
  • Re-take screenshots of Winscope in time-domain and frequency-domain modes. Designate the new screenshot files 22*.png, according to the naming convention for screenshot image files.

Where Your Lessons Links Here

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